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><channel><title>Steven Loi &#187; Startups</title> <atom:link href="http://www.stevenloi.com/category/startups/feed/" rel="self" type="application/rss+xml" /><link>http://www.stevenloi.com</link> <description>My personal thoughts on mobile, technology, finance, and opportunities.</description> <lastBuildDate>Mon, 30 Jan 2012 09:34:29 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Product Analyst at Monitise (Foster City, CA)</title><link>http://www.stevenloi.com/2011/12/05/product-analyst-position-open-at-monitise-foster-city-ca/</link> <comments>http://www.stevenloi.com/2011/12/05/product-analyst-position-open-at-monitise-foster-city-ca/#comments</comments> <pubDate>Tue, 06 Dec 2011 00:04:49 +0000</pubDate> <dc:creator>Steven</dc:creator> <category><![CDATA[Jobs]]></category> <category><![CDATA[Mobile]]></category> <category><![CDATA[Startups]]></category> <category><![CDATA[jobs]]></category> <category><![CDATA[mobile banking]]></category> <category><![CDATA[product analyst]]></category> <category><![CDATA[startups]]></category><guid
isPermaLink="false">http://www.stevenloi.com/?p=153</guid> <description><![CDATA[Come work with me and explore the world of mobile banking, mobile payments, and making accessing your money easier! You get to work in a dynamic and small team in Foster City along side Visa, Inc. Exciting projects with the backing of the market leader in payment networks! The job description is below. If you have any questions, ping me or @stevenloi!]]></description> <content:encoded><![CDATA[<p>Come work with me and explore the world of mobile banking, mobile payments, and making accessing your money easier! You get to work in a dynamic and small team in Foster City along side Visa, Inc. Exciting projects with the backing of the market leader in payment networks! The job description is below. If you have any questions, ping me or <a
href="http://www.twitter.com/stevenloi" title="@stevenloi" target="_blank">@stevenloi</a>!</p><p>&#8212;<br
/> <img
src="http://monitisegroup.com/images/header_logo_monitise.png" alt="Monitise, Inc" /><br/><br
/> <strong>Your Role:</strong><br
/> You&#8217;ll be helping the product team at <a
href="http://www.monitisegroup.com" title="Monitise, Inc" target="_blank">Monitise, Inc</a> in developing the next set of product features that will make an impact for our partner, Visa, Inc. You love working in teams with great engineers, designers, and other product team members. Teams may be remote, but that&#8217;s not a barrier to great products. You&#8217;re scrappy, very detailed oriented, works great under pressure, and care about delivering results. A positive attitude is an absolute must to conquer the opportunities ahead and have meaningful impact to the products you help build.</p><p><strong>Why is this important to us and how will it contribute to our success?</strong><br
/> We are looking for a young person with a passion for contributing to great products that will help us reach our lofty goals. Our global platform is the choice of many high profile financial institutions across the world. It&#8217;s also the reason we have a huge opportunity to build upon our game changing technology for advancing the way we all interact with money. We think we&#8217;re in the right position to help Visa bring immense value to millions of mobile users, reduce the cost of money movement, and discover new ways to move money while also making a profit  along the way.</p><p><strong>Job Responsibilities:</strong></p><li>Design how new mobile services work (native applications, mobile websites, and traditional websites)</li><li>Work with internal and external customers to understand their needs and facilitate the translation of those needs into specific, actionable, functional and non-functional requirements</li><li>Write solution overview documentation in response to those requirements</li><li>Produce product design specification documents, including wireframes and use cases</li><li>Work with engineering and test teams during the product development lifecycle</li><p><br/></p><p><strong>Job Skills:</strong></p><li>At least 1 year experience in product management, product design, or business analysis developing Internet technologies</li><li>BA/BS in technical or related field (Technical experience is not required but you should understand the technical implications of product decisions)</li><li>Strong analytical, organizational, and communication skills (verbal &#038; written), attention to detail a must</li><li>Demonstrated experience in contributing to a successful project or product in the past</li><li>Familiar with HTML, CSS, and Photoshop</li><li>Enthusiastic, performance-driven self starter and team player &#8211; results oriented and desire to win</li><li>Excited for mobile finance and how mobile technologies can be the enabler to change how we manage and transact money</li><li>Bonus points for experience in mobile, finance, social, and/or local technologies</li><p><br/></p><p><strong>What now? </strong><br
/> To apply, send me your resume (steven.loi [at] monitisegroup [dot] com) and a quick note about why you’re excited about helping build mobile finance products at Monitise.</p> ]]></content:encoded> <wfw:commentRss>http://www.stevenloi.com/2011/12/05/product-analyst-position-open-at-monitise-foster-city-ca/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Part 1: Thoughts on Consumer Behavior, Product, and Market Timing</title><link>http://www.stevenloi.com/2010/02/10/part-1-thoughts-on-consumer-behavior-and-product-market-fit/</link> <comments>http://www.stevenloi.com/2010/02/10/part-1-thoughts-on-consumer-behavior-and-product-market-fit/#comments</comments> <pubDate>Wed, 10 Feb 2010 10:34:49 +0000</pubDate> <dc:creator>Steven</dc:creator> <category><![CDATA[Facebook]]></category> <category><![CDATA[Startups]]></category> <category><![CDATA[Consumer Behavior]]></category> <category><![CDATA[Facebook apps]]></category> <category><![CDATA[Payments]]></category> <category><![CDATA[Product/Market Fit]]></category> <category><![CDATA[Transactions]]></category> <category><![CDATA[Virtual Goods]]></category><guid
isPermaLink="false">http://www.stevenloi.com/?p=47</guid> <description><![CDATA[My experience and thoughts on consumer behavior, product fit, and market timing. By detailing my experience here, I look to better execute my next project.]]></description> <content:encoded><![CDATA[<div
id="_mcePaste"><em>This is part one of a several part series over my experience and thoughts on consumer behavior, product fit, and market timing.  By detailing my experience here, I look to better execute my next project.</em></div><div><em><br
/> </em></div><div><em><br
/> </em></div><blockquote><p>I&#8217;ll assert that market is the most important factor in a startup&#8217;s success or failure.</p><p>Why?</p><p>In a great market &#8212; a market with lots of real potential customers &#8212; the market pulls product out of the startup. The market needs to be fulfilled and the market will be fulfilled, by the first viable product that comes along. The product doesn&#8217;t need to be great; it just has to basically work. And, the market doesn&#8217;t care how good the team is, as long as the team can produce that viable product. &#8211; <a
href="http://web.archive.org/web/20070701074943/http://blog.pmarca.com/2007/06/the-pmarca-gu-2.html" target="_blank">Marc Andreessen, The Only Thing That Matters</a></p></blockquote><p>Changing consumer&#8217;s behavior is a hard thing to do. If the behavior is completely new (a new market), it&#8217;s even harder to do. Diving deep into a startup idea that requires a new behavior from users without the proper funding, resources, and timing will most likely result in failure.</p><p>Venture capitalists needs to be alligned/in agreement with the behavior change and be willing to commit a ton of capital into the change. Marketers, journalists, and bloggers will then have to pick up the trend and excitedly write about it on highly trafficked sites. Then, it&#8217;s green light for entrepreneurs to dive deep into their ideas, look for funding, and build great products.</p><p>In late 2007 (August), my startup worked on a micro-transaction gifting <a
class="zem_slink" title="Facebook" rel="homepage" href="http://facebook.com">Facebook</a> application for a client. We felt providing Facebook users with a way to micro-transact on a real gifts would be a fun way to give tangable gifts to our circle of friends. We felt so confident that we decided to charge a discounted consulting/development fee for a small stake in the business venture. Although popular Facebook apps at the time still consisted of simple user actions &#8212; pokes, virtual gifting, answer quizzes &#8212; we believed the value in giving real gifts would be a hit. We assumed leveraging a social networking site like Facebook would give us the distribution (users) and trust (social graph) that would make this the perfect application where all parties benefit.</p><p>While there weren&#8217;t any social network specific payment providers like <a
class="zem_slink" title="Zong" rel="homepage" href="http://www.zong.com">ZONG</a>, Spare Change, <a
class="zem_slink" title="BOKU" rel="homepage" href="http://www.boku.com">Boku</a>, and <a
class="zem_slink" title="Paymo" rel="homepage" href="http://www.paymo.com">Paymo</a> available, we had experience with traditional payment providers like Authorize.net, Paypal, and Google Checkout &#8212; and we were confident with the big brands behind those methods that transactions wouldn&#8217;t be big friction feature.</p><p>We spent roughly four weeks, mostly 10-14 hour workdays, getting an alpha version out for our clients/business partners &#8212; three developers and me, working on gathering requirements, user flow, and QA. We spent the next two weeks revising the user flow, copy, inserting more gift items, and making sure out simple dashboard to log all the data worked properly. Our adrenaline were sky high when we launched! We were going to be the first (based on our research) Facebook app that can do real transactions!</p><p>Then, four weeks later, a merely 500 total users on the application. Two &#8220;real&#8221; transactions. The application bombed. No one wanted to spend money on a Facebook app. Afterall, the Facebook apps dominating the Facebook platform at the time were apps named &#8220;Superpoke,&#8221; &#8220;(fluff)Friends,&#8221; &#8220;Quizzes&#8221; but none of those apps direct transactions. The application topped out at 700 users w/ no additional transactions. We moved on to work on other application projects knowing we&#8217;ll need to keep the money coming in.</p><p>More than a year later <a
class="zem_slink" title="RealGifts" rel="homepage" href="https://vendors.real-gifts.com/">RealGifts</a> and <a
class="zem_slink" title="GroupCard" rel="homepage" href="http://www.facebook.com/apps/application.php?id=15880358164">GroupCard</a> were funded by fb Fund that acted in a similiar way &#8212; real transactions in a Facebook app. That funding was miniscule compared to the other Facebook app companies like <a
class="zem_slink" title="Zynga" rel="homepage" href="http://www.zynga.com">Zynga</a>, SGN, <a
class="zem_slink" title="Playfish" rel="homepage" href="http://www.playfish.com">Playfish</a> (acquired by Electronic Arts), Playdom, Serious Business, and <a
class="zem_slink" title="Slide" rel="homepage" href="http://www.slide.com">Slide</a>. Heavily funded by heavyweight venture capital funding, they all implemented ways to buy virtual good and become (really) profitable for their social games.</p><blockquote><p>People have become more comfortable with the idea of paying for games on Facebook, and we’re working to get as close to 100% in direct payments as we can. The reason why we still have offers is that a large portion of our international users don’t have credit cards or don’t have the capability to pay us directly, so offers are a way for them to be able to still buy virtual currency. &#8212; <a
href="http://lsvp.wordpress.com/2010/01/06/interview-with-ceo-of-serious-business/">Jeremy Liew, LSVP Blog, Interview with Serious Business CEO</a></p></blockquote><p>So what happened? How did social games change the behavior of users that were relundant to pay for anything to pay a ton for money for virtual goods? How did the real gifting applications convince fb Fund to fund their business idea? Why did our application fail? Why talk about it now &#8212; nearly two years since the project?</p><p>You&#8217;ll have to wait for my next post.</p><h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6><ul
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href="http://www.techstartups.com/2010/02/02/focus-on-virtual-goods-instead-of-ads/" class="broken_link">Focus on Virtual Goods Instead of Ads</a> (techstartups.com)</li><li
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href="http://www.downloadsquad.com/2010/02/09/send-a-real-gift-to-your-valentine-on-facebook/">Send a real gift to your valentine on Facebook</a> (downloadsquad.com)</li><li
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href="http://mobile.venturebeat.com/2010/01/19/boku-lands-25m-for-mobile-payments/">Mobile payments firm Boku gets $25M in spending money</a> (mobile.venturebeat.com)</li><li
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href="http://vator.tv/news/show/2010-01-28-the-money-engine-behind-social-games">The money engine behind social games</a> (vator.tv)</li></ul><div
class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a
class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/1a26c932-4c67-41a1-a9b2-37cb25218fbc/"><img
class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=1a26c932-4c67-41a1-a9b2-37cb25218fbc" alt="Reblog this post [with Zemanta]" /></a><span
class="zem-script more-related pretty-attribution"><script src="http://static.zemanta.com/readside/loader.js" type="text/javascript"></script></span></div> ]]></content:encoded> <wfw:commentRss>http://www.stevenloi.com/2010/02/10/part-1-thoughts-on-consumer-behavior-and-product-market-fit/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Mint.com Presentation by Aaron Patzer</title><link>http://www.stevenloi.com/2009/10/09/mintcom-presentation-by-aaron-patzer/</link> <comments>http://www.stevenloi.com/2009/10/09/mintcom-presentation-by-aaron-patzer/#comments</comments> <pubDate>Fri, 09 Oct 2009 12:09:37 +0000</pubDate> <dc:creator>Steven</dc:creator> <category><![CDATA[Startups]]></category><guid
isPermaLink="false">http://www.stevenloi.com/?p=30</guid> <description><![CDATA[This is a very popular PPT file. Mint.com was acquired by Intuit earlier this year in September after only being in business for two year (took one year to build). There are a ton of reasons on why this news created so much buzz &#8212; Mint.com was absolutely awesome and it solved a really personal <a
href="http://www.stevenloi.com/2009/10/09/mintcom-presentation-by-aaron-patzer/"> read more <span
class="meta-nav">&#187;</span></a>]]></description> <content:encoded><![CDATA[<p>This is a very popular PPT file. Mint.com was acquired by Intuit earlier this year in September after only being in business for two year (took one year to build). There are a ton of reasons on why this news created so much buzz &#8212; Mint.com was absolutely awesome and it solved a really personal and painful problem that we all experience.</p><p>Here&#8217;s the presentation below:</p><p><object
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/> <span
style="font-size: xx-small;"><a
href="http://www.docstoc.com/docs/12835884/Startup-Building-101">Startup Building 101</a> &#8211; </span></p> ]]></content:encoded> <wfw:commentRss>http://www.stevenloi.com/2009/10/09/mintcom-presentation-by-aaron-patzer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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