Author Archives


10
Feb 10

Part 1: Thoughts on Consumer Behavior, Product, and Market Timing

This is part one of a several part series over my experience and thoughts on consumer behavior, product fit, and market timing.  By detailing my experience here, I look to better execute my next project.


I’ll assert that market is the most important factor in a startup’s success or failure.

Why?

In a great market — a market with lots of real potential customers — the market pulls product out of the startup. The market needs to be fulfilled and the market will be fulfilled, by the first viable product that comes along. The product doesn’t need to be great; it just has to basically work. And, the market doesn’t care how good the team is, as long as the team can produce that viable product. – Marc Andreessen, The Only Thing That Matters

Changing consumer’s behavior is a hard thing to do. If the behavior is completely new (a new market), it’s even harder to do. Diving deep into a startup idea that requires a new behavior from users without the proper funding, resources, and timing will most likely result in failure.

Venture capitalists needs to be alligned/in agreement with the behavior change and be willing to commit a ton of capital into the change. Marketers, journalists, and bloggers will then have to pick up the trend and excitedly write about it on highly trafficked sites. Then, it’s green light for entrepreneurs to dive deep into their ideas, look for funding, and build great products.

In late 2007 (August), my startup worked on a micro-transaction gifting Facebook application for a client. We felt providing Facebook users with a way to micro-transact on a real gifts would be a fun way to give tangable gifts to our circle of friends. We felt so confident that we decided to charge a discounted consulting/development fee for a small stake in the business venture. Although popular Facebook apps at the time still consisted of simple user actions — pokes, virtual gifting, answer quizzes — we believed the value in giving real gifts would be a hit. We assumed leveraging a social networking site like Facebook would give us the distribution (users) and trust (social graph) that would make this the perfect application where all parties benefit.

While there weren’t any social network specific payment providers like ZONG, Spare Change, Boku, and Paymo available, we had experience with traditional payment providers like Authorize.net, Paypal, and Google Checkout — and we were confident with the big brands behind those methods that transactions wouldn’t be big friction feature.

We spent roughly four weeks, mostly 10-14 hour workdays, getting an alpha version out for our clients/business partners — three developers and me, working on gathering requirements, user flow, and QA. We spent the next two weeks revising the user flow, copy, inserting more gift items, and making sure out simple dashboard to log all the data worked properly. Our adrenaline were sky high when we launched! We were going to be the first (based on our research) Facebook app that can do real transactions!

Then, four weeks later, a merely 500 total users on the application. Two “real” transactions. The application bombed. No one wanted to spend money on a Facebook app. Afterall, the Facebook apps dominating the Facebook platform at the time were apps named “Superpoke,” “(fluff)Friends,” “Quizzes” but none of those apps direct transactions. The application topped out at 700 users w/ no additional transactions. We moved on to work on other application projects knowing we’ll need to keep the money coming in.

More than a year later RealGifts and GroupCard were funded by fb Fund that acted in a similiar way — real transactions in a Facebook app. That funding was miniscule compared to the other Facebook app companies like Zynga, SGN, Playfish (acquired by Electronic Arts), Playdom, Serious Business, and Slide. Heavily funded by heavyweight venture capital funding, they all implemented ways to buy virtual good and become (really) profitable for their social games.

People have become more comfortable with the idea of paying for games on Facebook, and we’re working to get as close to 100% in direct payments as we can. The reason why we still have offers is that a large portion of our international users don’t have credit cards or don’t have the capability to pay us directly, so offers are a way for them to be able to still buy virtual currency. — Jeremy Liew, LSVP Blog, Interview with Serious Business CEO

So what happened? How did social games change the behavior of users that were relundant to pay for anything to pay a ton for money for virtual goods? How did the real gifting applications convince fb Fund to fund their business idea? Why did our application fail? Why talk about it now — nearly two years since the project?

You’ll have to wait for my next post.

Reblog this post [with Zemanta]

22
Jan 10

Facebook Connect Design Best Practices

Facebook only gets larger with no real competition in sight. The claim that Newsfeed is the new SEO is only underestimated. Severely underestimated. The data is in the presentation below –  Hiten Shah and KISSmetrics‘ presentation on Facebook Connect Design Best Practices:

View more documents from Hiten Shah.

18
Dec 09

Thoughts about Palm. And its failures.

When you are not the market leader (Palm) and can’t bully the competition or your audience (Apple & Google), you have to act like a startup in order to survive. That means, customers first. Empower your small audience to like you. Give them a superior product. Superior service. Engage. Give better technical support to independent developers that want to build on your platform to make fancy apps. Don’t charge a dime for building platform ($99) — they are enriching your platform. That’s cheap labor! Even consider recruiting startups to build apps for your platform. That’s what Apple did. And I think it worked quite well for them and those developers.

This is about winning enough market share and a pay wall hasn’t helped with their apps selection. Run contests to entice developers (Paypal, Amazon) and offer awesome prizes for the best apps. Solicit feedback and iteriate on the feedback you get from developers on how to make your tools and development kit better. Win the time, wallets, and more importantly the trust of developers and your audience. Without them, you have nothing but a soon-to-be-obsolete brick and lines of code — a device and technology capable for so much, yet no magic key to unlock that power.

I spoke to a person at Palm recently on the phone. He gave me a synopsis about Palm and their modile device/webOS strategy. He even bragged about how great their platform is and how it’ll be great for the future of modile devices. He mentioned how awesome their newest phone is (Pixi). But, I think Palm has it all wrong. Even if they believe their technology makes the most sense, it doesn’t mean the mass audience cares. Sure, I took a look at their website to learn more, but the problem is, I have an iPhone and there hasn’t been enough rave, mass adoption, or reason to even consider going to the store to check it out.

The mass audience doesn’t give a crap that uses webOS uses web technology such as HTML 5, JavaScript, or CSS. Nor do they care that the web browser uses WebKit layout engine. Those are things developers care about. The mass audience care about what cool apps they can download, what games they can play, what their friends are up to on Facebook, how reliable the network/phone is in their area, and so forth. Oh wait. That’s what Apple promotes on their advertisements.

Time is ticking. Elevation Partners already put in $325M for 25% stake in Palm (current market cap: 1.56B @ price: $10.96) in the beginning of 2007 plus another $100M in late 2008. And what do they have to show for that? Another straight quarterly loss (10th) and a decline of 5% in # of units in its fiscal second quarter. This past quarter, S&M expenses rose 64% and operating cost rose 21%. The stock price has increased 3x since the beginning of this year because of the hype and anticipation that Palm will become relevant again. But, that’s all it is. Hype and anticiptation. Time is running out — In the AM many shares will be sold because of poor execution and results. Will they ever get the equation of success, right? Before they burn through all their money? Before reality kicks in and investors realize Palm is nothing more than a technology company that can’t figure out how to turn a profitable business?


9
Oct 09

Mint.com Presentation by Aaron Patzer

This is a very popular PPT file. Mint.com was acquired by Intuit earlier this year in September after only being in business for two year (took one year to build). There are a ton of reasons on why this news created so much buzz — Mint.com was absolutely awesome and it solved a really personal and painful problem that we all experience.

Here’s the presentation below:


Startup Building 101


13
Aug 09

ROI Analysis on Farmville – w/ Spreadsheet! (Developing)

One of the best features about Farmville (by Zynga) that I quickly noticed was the math that could be applied to the game. From a strategic standpoint, I discovered not all crops that I was planting yielded the same amount of ROI. In Farmville terms, this would be coins (and XP points, but I haven’t really figured out XP points yet). So I started a spreadsheet for myself on Google Docs.  The more I continued to play, the more items I was able to unlock. And in doing so, I found myself wanting to throw every unlocked item onto my spreadsheet so I could see if the new crop, animal, or tree was a better return than the current options that I had available.

I also noticed it came in handy when I talked to some of my Farmville buddies:

“My artichokes are choking my profits ” – Farmville buddy

“Yeah, I know. That’s the third worse ROI crop!” – Me

I’m only on level 11 right now so wanted to develop the spreadsheet a little more before putting it out for my friends to use it. But, I promised that I’d get it out, so here it is (Farmville ROI Analysis — Google Spreadsheet)! (It’s in its very rough stages as you can see, but it gets the job done for me.) Some more analysis that I have not done, but would like to add to the spreadsheet are:

  • Trees & Animals have one fixed cost whereas plots of land is linear.
  • Trees take up less space than plots of land.
  • Space taken up by animals vary. Must be factored in to value the true ROI.

Hopefully, it’ll be helpful to all you Farmville fans! And if you find new discoveries or have any comments, feel free to share!

Update: Per the comment below, a much more comprehensive and complete Farmville spreadsheet is located here: http://spreadsheets.google.com/pub?key=rrFQP5AOGa4yUZCL-1VLUyg&gid=9